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Haunted Mouse

Role: Game Designer, Artist, Project Manager
4 Days
Team of 6

Haunted Mouse demonstrates my interest in experimental interfaces and my ability to design playful, social experiences that invite curiosity and collaboration.

 

Project Summary

 We created a game called Haunted Mouse where you navigate a haunted house, eating all the cheese in the mansion before Kitty, the spooky monster, eats you. The player is controlled by tilting a board, allowing the computer mouse tied to it to slide around the board, altering the player’s direction and velocity. The player has three lives, meaning you can only get caught by Kitty three times before it’s game over

 

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Alt Controller

Our alternative controller uses a computer mouse, but the player never touches the mouse. They tilt the board underneath the mouse instead, using gravity to move their player throughout the map. The mouse is tied to the board using strings, so that it stays in its upright orientation during play

The typical use of the mouse is recontextualized with the new way of moving it. With a single player, spectators want to take over the controls and show them how it’s done. With multiple players, the mouse becomes the object of a cooperative tug-of-war.

This Project showcases my ability to

  • Manage and coordinate a team under a very short deadline

  • Integrate smoothly into an already-formed team

  • Design around physical input constraints

  • Create readable and expressive pixel art

  • Translate physical movement into intuitive digital gameplay

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