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Make Up Melody

Character Art

  • Character is illustrated and cut in order to be rig ready for the live 2d software

  • Live 2D is used in order to animate the character in order to create animation in a short time frame

  • ​Softer tones were used in order to make the character blend with her surroundings in order to not make her distracting to the gameplay

  • Green was also picked as it is a complimentary colour in order to create a focal point to her design

Tools Used

- Clip Studio Paint

- Unity

- Live2D Cubism

Hover to see her without makeup

Additional 2D Assets

Untitled1609_20260104071126.jpg
Untitled1607_20260106095842.jpg

Created assets for a beginning cut scene sequence based on a sketch of another teammate while keeping the style as well as adapting it to fit the aesthetic of the game

Hover to see the sketch create by teammate

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