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Make Up Melody
Character Art
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Character is illustrated and cut in order to be rig ready for the live 2d software
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Live 2D is used in order to animate the character in order to create animation in a short time frame
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​Softer tones were used in order to make the character blend with her surroundings in order to not make her distracting to the gameplay
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Green was also picked as it is a complimentary colour in order to create a focal point to her design
Tools Used
- Clip Studio Paint
- Unity
- Live2D Cubism
Hover to see her without makeup
Additional 2D Assets


Created assets for a beginning cut scene sequence based on a sketch of another teammate while keeping the style as well as adapting it to fit the aesthetic of the game
Hover to see the sketch create by teammate
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